![]() 1: The Sojournings of Grog 2: The Sojournings of Grog A Dwarvish Tale A Gryphon's Tale A New Order A Rough Life A Simple Campaign A Story of the Northlands A Tale of Two Sisters A Vision Blinded AI Modification Demos Aeranor: Book I After the Stormįinal Alfhelm the Wise An Elven Elementalist Anya of Willshire Archery Training Besieged Druids Birth of a Lich Brave Wings Burning Souls Caves_of_Nagas Children of Dragons Cities of the Frontier Cold as Ice Cold as Ice: prologue Commander County of Beichlingen Cristian Way Despite the Sands Dreams of Urduk Dungeons of Wesnoth Elf War Elves and Wose Epical Exodus_Island Fall of Knightmare Fate of a Princess Fmac81's RPG Test For Power I You can protect them with Banner Man or Guardian, to soak up Fireball or similar spell cards.Ĭards like Bahra/Fire Imp/Blastmancer which deal low damage rapidly over time don't punish you as much, since they get the imps down to low health quickly and kill them before you can take any overkill damage.Campaign Units Dead Water Delfador’s Memoirs Descent into Darkness Heir to the Throne Liberty Northern Rebirth Son of the Black-Eye The Eastern Invasion The Hammer of Thursagan The Rise of Wesnoth The Sceptre of Fire The South Guard Under the Burning Suns ![]() or you could also summon some Blood Imps to focus them down faster. ![]() Swarming a minion that you want to die quickly is good with these - you could summon Swarmers, or a Re-Boomer, or a Scrat Pack. Also, Heal Puff can heal up the damage you take pretty rapidly. Imps have 30 health, so if you're lucky, you'll only take 150 damage from them dying, which isn't half bad. Your master is meant to soak up damage - as long as it's controlled. Pretty much Scrat Pack, but for free, and with a bonus of 5 beefed up scrats. so Ratbo summons up to 2 scrats with them. ![]() So, if you're running a cheap deck full of Blood Imps and Nether Bats, with one big card like Colossus or Crossbow Guild, then you can get to those cards much more often. Plop them down and you get through your deck faster. Swarmers is 2 mana for 54.6 damage/second, so Blood Imps are a lot cheaper for the same amount of damage.ĭeck cycling - they're free. 0 mana for a 50 damage/second character is pretty damn strong - Scrat Pack is 1 mana for 20 damage/sec total, Nether Bat is 1 mana for ~18 damage/sec, and so on.
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